Well then, I've been quite sick. It has taken me out of the running for two weeks and I am still on pills to keep me 'sane'. Bad stuff.
So what does one do when in bad stuff? Paint.
I worked up these two piles of debris. They fill 2x2 squares of normal HA tiles. The idea is that I can whip these out to quickly put down rubbish, create a warehouse, a smuggler's cave, etc. It has boxes, wheels, skill, boxes, lockers, sacks of stuff, etc. I am going to add more version like a 1x2 and a 1x1 version. I am very pleased with the result.
And a picture of them shoved together a bit, so it's easier to see how it blends into one big pile of rubbish.
Next up: We have figured out how to make a proper diagonal wall, size wise, but unfortunately that isn't done yet. I am molding a simple normal piece wall first. I need a lot of those as well afterall. We plan to make molds for corner walls, round walls and diagonal walls in the direct future.
Posts tonen met het label dungeon furniture. Alle posts tonen
Posts tonen met het label dungeon furniture. Alle posts tonen
zaterdag 21 december 2013
maandag 25 november 2013
More dungeon furniture
Here is some recent dungeon furniture. Starting to be able to populate a room or two with this stuff. The cabinets take a lot of time to paint though. The beds are much easier!
donderdag 14 november 2013
Gruff Grimecleaver and dungeon furniture
And on we go with updating. Here is Gruff Grimecleaver, a pirate 'cook' I painted for the Skull and Shackles campaign. Also up is some more dungeon furniture. I am starting to get quite a collection. Better get some more painted up.
Upcoming is a few bits on object source lighting and creating a modular cavern gaming set.
Upcoming is a few bits on object source lighting and creating a modular cavern gaming set.
Gruff Grimecleaver
Bookcase
Candleabras
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